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AppStoreにある無料アプリ、ドコデモラヂヲを使ってiPhoneから放送することができます。 アプリの機能に関する詳しい説明はドコデモラヂヲWIKIを参照。 放送までの手順 アプリをダウンロードして開く #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (setting1.png) 設定のタブから番組情報を埋める #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (setting2.png) 放送局のタブを開き左上の放送開始ボタンを押して放送を開始する
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Teleport Commands EasyWarp Commands These commands move you to main spots. Note Please wait in 10 seconds after you perform one of these commands. /warp cgc You can go to CGC(Central Gate Center) in Main World. /warp shop You can go to Shop Area in Main World. /warp village You can go to Village Area in Main World. EasyHome Commands These commands allow you to set a HomePoint and move to the HomePoint instantly. Note You will charged a fee per perfoming one of these commands. /sethome Set a present place of you to a HomePoint.(2000$/Perform the command.) /home You can go to the HomePoint instantly.(100$/Perform the command.) ※Please perform this command after set a HomePoint by /sethome. Money Jobs Commands Money Commands /money You can find a amount of your money. /money pay ReceiverID Amount You can pay money of specified Amount to player of ReceiverID. Jobs Commands /jobs browse You can browse a list of all jobs. /jobs info JobName You can find job information of you specified. /jobs join JobName. You can get a job that you specified. /jobs leave JobName You can leave a job that you specified. Note Job Exp. and Lv. will reset when you leave a job. /jobs stats You can find your currently job status(Lv. and Exp.). Security Commands Lockette Command /lockette LineNo Text(UserID, etc.) You can overwrite a content of a Lockette Sign in LineNo with Text after the sign placed. ※Please right-click a sign in advance to use this command. ※This action is only available to a sign you claimed. Examples /lockette 3 hoge A player "hoge" will be able to open a door or chest that locked by the sign. (Content in line no.3 will be overwrited.) /lockette 3 You can erase a content in line no.3. WorldGuard commands /region addmember RegionID UserID You can give a region editing permission to UserID. /region removemember RegionID UserID You can deprive a region editing permission from UserID. ※Only a owner of a region can use these commands. ※You can find region ID in Dynmap.
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Combat Ratings System Combat Ratings System [#oc626fe4] 1 Spellの命中率とは(missの際、100%Resistと表示される) [#y05f011d] 2 Resistとは [#q23889fa] 3 +damage/+healing [#l7a6df25] 3,1 Spell Type [#gb04feb0] 3,2 Standard Spell [#t2536270] 3,3 Over Time Spell [#a706232b] 3,4 Hybrid spell [#d1e338f3] 3,5 Channeled Spell [#vb503b0c] 3,6 Area of Effect Spell [#mbb984e9] 3,7 低Rankのスペルを使用する際の+damage/+healing値減衰 [#e18f0505] 4 DefSkillとは [#hfb332c5] 5 Blockとは [#c8e60f4c] 6 Resilenceとは [#c8e60f4c] 7 ArmorによるDmg軽減データ [#l86dfa50] 肥大化したStatus項目内の 戦闘/Def関係/Armor軽減/Resilience/Resist 達をここにまとめ/翻訳する建設予定地です 主にhttp //www.wowwiki.com/Resilienceを参考に進めていきます お手空きの方もご協力宜しくお願い致します 1 Spellの命中率とは(missの際、100%Resistと表示される) http //forums.worldofwarcraft.com/thread.aspx?fn=blizzard-archive=37 p=1 tmp=1#post37 単純なSpellの命中判定 Lv差 PvE PvP ±0 96% 96% +1 95% 95% +2 94% 94% +3 83% 87% +4 72% 80% +5 61% 73% For binary spells only, there is an additional modifier for the resistance of the victim to your particular spell school fire, frost, shadow, nature, arcane. That modifier is multiplied by your hit chance to get your actual chance to land. This is done with binary spells only, because they never do partial damage. Example Eyonix the Mage (level 60) fires a frost bolt at Yeti of Doom (level 63). Eyonix is also wearing a total of +6% spell hit gear. Yeti of Doom has frost resistance such that he takes 50% from level 60 frost attacks. So, heres the hit calculation 0.83 (83% for +3 levels mob) + 0.06 (+6% spell hit) = 0.89 0.89*0.5 (50% damage from frost) = 0.445. The game will roll a number between 0 and 1, and if its less than 0.445, the frost bolt will hit for full damage. Otherwise, a resist message will appear. 2nd Example After the resist, Eyonix decides to fire a fireball at Yeti of Doom. Eyonix still has +6% spell hit. Fireball is not a binary spell. Heres the calculation 0.83+0.06= 0.89 The game will roll a number between 0 and 1, and if its less than 0.89, the fireball will hit. Otherwise, a resist message will appear. After the fireball lands, the game will then apply spell resistance to determine a partial resist, if any. Assuming the yeti also has 50% fire resistance, on average, 50% of the damage will be resisted. 2 Resistとは http //www.worldofwarcraft.com/info/basics/resistances.html When you are hit by a direct-damage spell, you have a chance to resist 100%, 75%, 50%, 25%, or 0% of the spell s damage, depending on your resistance score in relation to the level of the attacking caster. Your average percentage of damage resisted is the weighted average of your resistance percentages for each level of damage resistance (100%, 75%, 50%, 25%, and 0%). Using, as an example, a fire resistance score of 250 vs. a level-50 mage s fire spell, you would on average resist roughly 75% of the damage of that spell (as can be deduced by calculating the weighted average for the corresponding column in the example table below). To further the example, if you had fire resistance of 100, you would, on average, resist roughly 30% of the spell s damage 3 +damage/+healing ------------+damage/+healing編集中------------ いくつかのアイテムには下のような効果を持つものがあります。 Increases healing done by spells and effects by up to 42. Increases damage and healing done by spells and effects by up to 42. Increases Fire damage done by spells and effects by up to 42. 上から、 スペルでの回復量に+42のボーナスを与える。 スペルでのダメージ量と回復量双方に+42のボーナスを与える。 スペルでのFire属性のダメージ量に+42のボーナスを与える。 ということを示します。これらのボーナスはスペルキャスト毎に反映されますが、 示されている数値が毎回必ず付加されるわけではなく、この場合1〜42のランダムな範囲でボーナスが付加されます。 3,1 Spell Type +damage/+healingの値はスペルの形式によって異なった修正を受けて最終的なボーナスとして反映されます。 3,2 Standard Spell スペルの効果が1度に反映されるDDスペルやDHスペルがこれに属し、 これらは詠唱時間によって+damage/+healingに修正がかかります。 計算式 (+damage/+healing) = (+damage/+healingの元の値) * ((スペルの詠唱時間) / 3.5) 詠唱時間ごとの修正値 詠唱時間 修正値 詠唱時間 修正値 7.0sec以上 200.0% 4.0sec 114.3% 6.5sec 185.7% 3.5sec 100.0% 6.0sec 171.4% 3.0sec 85.71% 5.5sec 157.1% 2.5sec 71.43% 5.0sec 142.9% 2.0sec 57.14% 4.5sec 128.6% 1.5sec以下 42.86% Instant Cast 42.86% 修正値の最大値はどれだけ長い詠唱時間を持つものでも7.0秒の200%を超えることはありません。 3,3 Over Time Spell DoT、HoTなどと言われる時間経過と共に効果を与えるスペルです。 WarlockのCorruption、PriestのRenewなどがこれに当たります。 計算式 (+damage/+healing) = (+damage/+healingの元の値) * ((スペルの効果時間) / 15) 効果時間ごとの修正値 効果時間 修正値 3sec 20% 6sec 40% 9sec 60% 12sec 80% 15sec 100% 18sec 120% 21sec 140% 2.0.1パッチ以前までは15秒以上の効果時間を持つものも修正値は100%を超えることはありませんでした。 +damage/+healingはスペルの効果の合計に加算され、各tickに分割されます。 3,4 Hybrid spell DD+DoT = Immolateなど 3,5 Channeled Spell Arcane Missilesなど 3,6 Area of Effect Spell Arcane Explosionなど 3,7 低Rankのスペルを使用する際の+damage/+healing値減衰 2.0.1より、高レベルのプレイヤーが低ランクのスペルを使用した場合、 それに反映される+damage/+healingの値にペナルティが課せられるようになりました。 ペナルティはスペルレベルに応じて決定され、スペルレベルはそのRankのスペルを覚えられるレベルにより決定されます。 スペルレベル計算式 (あるRankのスペルのスペルレベル) = (次Rankのスペルを覚えられるレベル) - 1 例えばDruidのHealing Touch (Rank 7)は、Healing Touch (Rank 8)が覚えられるレベルが44であるため、 Healing Touch (Rank 7)のスペルレベルは43となります。 その上で実際に+damage/+healingの値は以下のように減衰されます。 計算式 (+damage/+healing) = (+damage/+healingの元の値) * ( ((スペルレベル) + 6) / (プレイヤーのレベル) ) 例として+healingに200を持ったレベル60のDruidがHealing Touch (Rank 7)を使用した場合、 +healing = 200 * ((43+6) / 60) = 163 となり、実際に付加される+healingは163になります。 ------------+damage/+healing編集中 ネタ元 WoWWiki------------ 4 DefSkillとは Defense skill 1Pにつき、Parry、Dodge、Blockの全てが0.04%増加します。 さらに、 貴方への攻撃のMiss率増加0.04% 貴方への攻撃のCrit率減少0.04% Decreases the chance of being affected by a "crushing blow". Creatures that are higher level than your character can land crushing blows that deal increased melee damage. The chance of a crushing blow increases as the level difference between you and the opposing creature increases. Players never deal "crushing blows", only creatures [Critical hit]s So far as we know and have observed, creatures only get (5 x Level) weapon skill for attacking, and don t get bonuses to critical hit or anything like that. We also know that if you have X defense, and your opponent has X weapon skill, then your opponent has a 5% chance to critical hit you. So, for a level 60 player with 300 defense against a level 60 mob (level*5 = 300 weapon skill), the mob has a 5% chance to critically hit the player. At 325 defense, the crit chance becomes 5 - 25*0.04 = 4% and so on. Although this behaviour suggests you should become immune to critical hits from level 61 opponents at 430 defense, 62 at 435, and 63 at 440, the interesting part is that it appears that you will still take the very, very rare critical hit no matter how high your defense skill is. There have been reported occasional critical hits from level 60 mobs at 427 and 450 defense. It seems that your chance to be critically hit after the "cuttoff point" is somewhere under 0.1% [Crushing blows] Any creature 3 levels higher than you will land crushing blows. At level 60, you will take crushing blows from Molten Destroyers, Lava Reavers, and boss creatures in Molten Core, from Death Talon Wyrmguards and bosses in Blackwing Lair, from Onyxia, Azuregos, and Lord Kazzak (and so on as new content is added). Each point of defense will decrease the chance of being affected by a Crushing Blow by 2%. The benefit defense will have on a Crushing Blow is limited by your level. In other words, increasing your defense will only reduce the chance of being struck by a crushing blow if your current defense value is below your level’s maximum unbuffed value (DEF 300 at level 60). There is a minimum chance of 15% that a NPC 3+ levels higher will land a crushing blow on you. Reader s note I have seen crushing blows landed on my level 36 hunter by a level 36 Highland Fleshstalker. Because the hunter spent most of his time shooting monsters at range and very little time practicing his melee skills, his Defense skill was only 164, which is 16 points below the Defense maximum for level 36. It appears that the Crushing Blow formula doesn t require the attacking NPC to be 3+ levels above you, it instead requires that your unbuffed Defense skill be at least 15 points below (NPC level x 5). 5 Blockとは Block chance doesn t mean fully blocking the damage of that hit, but a partial absorbtion of a quantity of damage, as follows X = [(Shield block value) + ((Strength / 20) - 1)]. Therefore, the warrior is favored here, because of the natural increased strength. Notes (a) The quantity of damage blocked is calculated after armour damage mitigation. That means if the opponent hits for 200, mitigated to 100 by armour, and block according to the formula above is 40, then you will see in your combat window "... hits you for 60. (40 blocked)". (b) If the block quantity is greater than the damage received after armour mitigation, you will then block 100% of the damage "... attacks. You block." (c) A Paladin s "Shield Specialization" talent increases the damage absorbed by 30%. The formula above becomes X = [(Shield block value * 1.3) + ((Strength / 20) - 1)]. 6 Resilenceとは Resilience is a special new rating which was created to reduce the effects of critical hits against your character. It has two components; it reduces the chance you will be critically hit by x%, and it reduces the damage dealt to you by critical hits by 2x%. x is the percentage resilience granted by a given resilience rating 7 ArmorによるDmg軽減データ Lv60のLv60に対する軽減率 = (Armor/(Armor + 5500)) ダメージ軽減の限界は75% #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。
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tags platform definition definition Cusumano2010staying The term "platform" first came into wide usage in the management field as a word meaning foundation of components around which an organization creates a related but different set of products (or services). GawerCusumano2002platform an industry platform as aproduct that provides a core technology that can be reused in different product variations that are likely to come from different companies. cited in WaltlEtAl2012IPmodurality RochetTirole2003platform to characterize products, services, firms or institutions that mediate mediates transactions between two or more groups of agents BaldwinWoodard2010architecture pp.19 we define as a set of stable components that supports variety and evolvability in a system by constraining the linkages among the other components. Most platform definitions focus on the reuse or sharing of common elements across complex pruducts or systems of production. "platform architecture" as a modularization which pattitions a system into a set of components the design of which is stable and a complementary set of components which are allowed -- indeed encouraged -- to vary. cited in WaltlEtAl2012IPmodurality GarudKumaraswamy1993changing By standards, we mean codified specifications about components and their relatonal attributes. related papers TushmanMurmann2002dominant the system is partitioned into a set of core components with low variety and a complementary set of peripheral components with high variety. from BaldwinWoodard2010architecture (pp.19) Kokuryo2000defacto @incollection{Kokuryo2000defacto, title={{オープン・ネットワーク型経営の革新 -プラットフォーム戦略とデファクト・スタンダード-}}, booktitle={{デファクト・スタンダードの本質 技術覇権競争の新展開}}, author={國領 二郎}, editor={新宅 純二郎 and 許斐 義信 and 柴田 高}, year={2000}, page={97-105}, publisher={有斐閣} } 國領二郎 「オープンネットワーク型経営の革新 -プラットフォーム戦略とデファクト・スタンダード-」, 新宅純二郎、許斐義信、柴田高編 『デファクトスタンダードの本質』 有斐閣, 2000年, 97-105ページ.
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Market Scenario In its research report, Market Research Future (MRFR), asserts that the AI in Construction Market Research 2020 is slated to grow exponentially over the review period, securing a considerable market valuation of USD 2.01 billion, and a healthy 35% CAGR over the review period. Novel coronavirus has actually AI in Construction Market Research to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The AI in Construction Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6035 Segmentation The AI in construction market is differentiated by component, technology, organization size, deployment, stage, and application. On the basis of stage, the market is segmented into construction stage, pre-construction, and post-construction. Based on the component, the AI in construction market is bifurcated as solutions and services. The solution segment is categorized as demand forecasting, virtual assistant, revenue estimation, design planning, predictive maintenance, and others. The service sub-segment comprised implementation services, training consulting, and other support services. In terms of technology, the market is segregated into machine learning deep learning, neural networks, and natural learning programming (NLP). Based on the deployment, the market is divided into on-cloud and on-premises. Based on the organization size, the market is bifurcated into large enterprises, and small medium enterprise (SMEs). On the basis of application, the market is categorized as, project management, schedule management, risk management, equipment management, building information management, and supply chain management. Competitive Outlook The major market players operating in the global market as identified by MRFR are Oracle Corporation (U.S), IBM Corporation (U.S.), SAP SE (Germany), Alice Technologies.(U.S.), Microsoft Corporation (U.S.), Autodesk (U.S.), Aurora Computer Services(U.K), eSUB (U.S.), Smartvid.io(U.S.),and Building System Planning (U.S.). Some other market players who are involved in AI construction market are Jaroop, Deepomatic, Lili.Ai, Predii, Assignar, Coins Global, Beyond Limits, Doxel Askporter, Bentley Systems, Plangrid, and Renoworks Software Regional Analysis The geographical overview of the global market has been analyzed in four major regions, comprising the Asia Pacific, North America, Europe, and the rest of the world. On the building industry, North America is believed to have substantial growth in the AI, with the U.S. and Canada being the sector leading countries. Regional domination is due to increased investment by companies such as IBM Corporation, Oracle Corporation and many others, which invest directly in the advancement of technologies such as neural networks and machine learning in research and development. However, Asia Pacific is also expected to experience a strong market growth rate. The leading countries in this field are China, Japan, South Korea and India. The market growth is due to rise in demand by the region to improve smart city projects which require better facilities that boost the real estate sector. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/ai-in-construction-market-6035 List of Tables Table1 Global AI In Construction Market By Region, 2020-2027 Table2 North America AI In Construction Market By Country, 2020-2027 Table3 Europe AI In Construction Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global AI In Construction Software Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis of Global AI In Construction Software Market Continued… Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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原文:Audio Device Document 1.0(PDF) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 81 Band Nr. Center Freq. Band Nr. Center Freq. Band Nr. Center Freq. 16 40Hz 26 400Hz 36* 4000Hz 17 50Hz 27* 500Hz 37 5000Hz 18* 63Hz 28 630Hz 38 6300Hz 19 80Hz 29 800Hz 39* 8000Hz 20 100Hz 30* 1000Hz 40 10000Hz 21* 125Hz 31 1250Hz 41 12500Hz 22 160Hz 32 1600Hz 42* 16000Hz 23 200Hz 33* 2000Hz 43 20000Hz Note Bands marked with an asterisk (*) are those present in an octave equalizer. A Feature Unit that supports the Graphic Equalizer Control is not required to implement the full set of filters. A subset (for example, octave bands) may be implemented. During a Get Control request, the bmBandsPresent field in the parameter block is a bitmap indicating which bands are effectively implemented and thus reported back in the returned parameter block. Consequently, the number of bits set in this field determines the total length of the returned parameter block. During a Set Control request, a bit set in the bmBandsPresent field indicates there is a new setting for that band in the parameter block that follows. The new values must be in ascending order. If the number of bits set in the bmBandsPresent field does not match the number of parameters specified in the following block, the control pipe must indicate a stall. A Graphic Equalizer Control can support all possible Control attributes (CUR, MIN, MAX, and RES). However, if a certain attribute is supported, it must do so for all individual bands. The settings for the CUR, MIN, and MAX attributes can range from +31.75 dB (0x7F) down to –32.00 dB (0x80) in steps of 0.25 dB (0x01). The settings for the RES attribute can only take positive values and range from 0.25 dB (0x01) to +31.75 dB (0x7F). The Graphic Equalizer Control honors the request to the best of its abilities. It may round the bBandxx attribute values to their closest available settings. It will report these settings when queried during a Get Control request. Only the first form of the Feature Unit Control request for Graphic Equalizer Control is supported. A particular Graphic Equalizer Control within a Feature Unit is addressed through the Unit ID and Channel Number fields of the Set/Get Feature Unit Control request. The valid range for the Channel Number field is from zero (the ‘master’ channel) up to the number of logical channels in the audio channel cluster. Table 5-27 Graphic Equalizer Control Parameter Block Control Selector GRAPHIC_EQUALIZER_CONTROL wLength 4+(number of bits set in bmBandsPresent NrBits) USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 82 Offset Field Size Value Description 0 bmBandsPresent 4 Bit Map A bit set indicates the band is present D0 Band 14 is present D1 Band 15 is present … D29 Band 43 is present D30 Reserved D31 Reserved 4 bBand(Lowest) 1 Number The setting for the attribute of the lowest band present 0x7F +31.75 dB 0x7E +31.50 dB … 0x00 0.00 dB … 0x82 -31.50 dB 0x81 -31.75 dB 0x80 -32.00 dB … … … … … 4+(NrBits-1) bBand(Highest) 1 Number The setting for the attribute of the highest band present. 5.2.2.4.3.7 Automatic Gain Control The Automatic Gain Control (AGC) is one of the building blocks of a Feature Unit. An Automatic Gain Control can have only the current setting attribute (CUR). The position of an Automatic Gain Control CUR attribute can be either TRUE or FALSE. In the first form of the request, a particular Automatic Gain Control within a Feature Unit is addressed through the Unit ID and Channel Number fields of the Set/Get Feature Unit Control request. The valid range for the Channel Number field is from zero (the ‘master’ channel) up to the number of logical channels in the audio channel cluster. Table 5-28 First Form of the Automatic Gain Control Parameter Block Control Selector AUTOMATIC_GAIN_CONTROL wLength 1 Offset Field Size Value Description 0 bAGC 1 Bool The setting for the attribute of the addressed Automatic Gain Control. On when TRUE, off when FALSE. In the second form, the Channel Number field is set to 0xFF. The parameter block contains a list of settings for all available AGC Controls in the Feature Unit. Table 5-29 Second Form of the Automatic Gain Control Parameter Block Control Selector AUTOMATIC_GAIN_CONTROL USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 83 wLength Number of available Controls NrAv Offset Field Size Value Description 0 bAGC(1) 1 Bool The setting for the attribute of the first Automatic Gain Control. … … … … … NrAv-1 bAGC(NrAv) 1 Bool The setting for the attribute of the last Automatic Gain Control. 5.2.2.4.3.8 Delay Control The Delay Control is one of the building blocks of a Feature Unit. A Delay Control can support all possible Control attributes (CUR, MIN, MAX, and RES). The settings for the CUR, MIN, MAX, and RES attributes can range from zero (0x0000) to 1023.9844ms (0xFFFF) in steps of 1/64 ms or 0.015625 ms (0x0001). The Delay Control honors the request to the best of its abilities. It may round the wDelay attribute value to its closest available setting. It will report this rounded setting when queried during a Get Control request. In the first form of the request, a particular Delay Control within a Feature Unit is addressed through the Unit ID and Channel Number fields of the Set/Get Feature Unit Control request. The valid range for the Channel Number field is from zero (the ‘master’ channel) up to the number of logical channels in the audio channel cluster. Table 5-30 First Form of the Delay Control Parameter Block Control Selector DELAY_CONTROL wLength 2 Offset Field Size Value Description 0 wDelay 2 Number The setting for the attribute of the addressed Delay Control 0x0000 0.0000 ms 0x0001 0.0156 ms 0x0002 0.0312 ms … 0x0040 1.0000 ms … 0xFFFD 1023.9531 ms 0xFFFE 1023.9687 ms 0xFFFF 1023.9844 ms In the second form, the Channel Number field is set to 0xFF. The parameter block contains a list of settings for all available Delay Controls in the Feature Unit. Table 5-31 Second Form of the Delay Control Parameter Block Control Selector DELAY_CONTROL wLength (Number of available Controls NrAv)*2 USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 84 Offset Field Size Value Description 0 wDelay(1) 1 Number The setting for the attribute of the first Delay Control. … … … … … (NrAv-1)*2 wDelay(NrAv) 1 Number The setting for the attribute of the last Delay Control. 5.2.2.4.3.9 Bass Boost Control The Bass Boost Control is one of the building blocks of a Feature Unit. A Bass Boost Control can have only the current setting attribute (CUR). The position of a Bass Boost Control CUR attribute can be either TRUE or FALSE. In the first form of the request, a particular Bass Boost Control within a Feature Unit is addressed through the Unit ID and Channel Number fields of the Set/Get Feature Unit Control request. The valid range for the Channel Number field is from zero (the ‘master’ channel) up to the number of logical channels in the audio channel cluster. Table 5-32 First Form of the Bass Boost Control Parameter Block Control Selector BASS_BOOST_CONTROL wLength 1 Offset Field Size Value Description 0 bBassBoost 1 Bool The setting for the addressed Bass Boost Control’s CUR attribute. On when TRUE, off when FALSE. In the second form, the Channel Number field is set to 0xFF. The parameter block contains a list of settings for the CUR attribute for all available Bass Boost Controls in the Feature Unit. Table 5-33 Second Form of the Bass Boost Control Parameter Block Control Selector BASS_BOOST_CONTROL wLength Number of available Controls NrAv Offset Field Size Value Description 0 bBassBoost(1) 1 Bool The setting for the CUR attribute of the first Bass Boost Control. … … … … … NrAv-1 bBassBoost(NrAv) 1 Bool The setting for the CUR attribute of the last Bass Boost Control. 5.2.2.4.3.10 Loudness Control USB Device Class Definition for Audio Devices Release 1.0 March 18, 1998 85 The Loudness Control is one of the building blocks of a Feature Unit. A Loudness Control can have only the current setting attribute (CUR). The position of a Loudness Control CUR attribute can be either TRUE or FALSE. In the first form of the request, a particular Loudness Control within a Feature Unit is addressed through the Unit ID and Channel Number fields of the Set/Get Feature Unit Control request. The valid range for the Channel Number field is from zero (the ‘master’ channel) up to the number of logical channels in the audio channel cluster. Table 5-34 First Form of the Loudness Control Parameter Block Control Selector LOUDNESS_CONTROL wLength 1 Offset Field Size Value Description 0 bLoudness 1 Bool The setting for the addressed Loudness Control’s CUR attribute. On when TRUE, off when FALSE. In the second form, the Channel Number field is set to 0xFF. The parameter block contains a list of settings for the CUR attribute for all available Loudness Controls in the Feature Unit. Table 5-35 Second Form of the Loudness Control Parameter Block Control Selector LOUDNESS_CONTROL wLength Number of available Controls NrAv Offset Field Size Value Description 0 bLoudness(1) 1 Bool The setting for the CUR attribute of the first Loudness Control. … … … … … NrAv-1 bLoudness(NrAv) 1 Bool The setting for the CUR attribute of the last Loudness Control. 5.2.2.5 Processing Unit Control Requests The following sections describe the Set and Get Processing Unit Control requests. They are used to manipulate the audio Controls within a Processing Unit. 1 - 6 - 11 - 16 - 21 - 26 - 31 - 36 - 41 - 46 - 51 - 56 - 61 - 66 - 71 - 76 - 81 - 86 - 91 - 96 - 101 - 106 - 111 - 116 - 121 - 126 ここを編集
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Market Scenario The worldwide Banking As A Service Market was anticipated to account for a CAGR of ~25.4% in the forecast period of 2021to 2027. When talking about Banking as a Service (BaaS), it is considered the end-to-end procedure that allows the third parties and financial technology companies to build banking services based on the financial services and infrastructure. Global banking as a service market growth is driving due to the rising usage of financial services like professional counseling, banking, mutual funds, wealth management, stock exchange, insurance, tax/audit consultation, treasury/debt instruments, portfolio management, and capital restructuring across the world. However, banking as a service market growth might experience restraints due to the high cost of adoption for banking as a service technology among various industries. The present market has involved some of the major key players such as PayPal, Green Dot Corporation, Square, SolarisbankAG and others across the world, which is helping the market for banking as a service to thrive in the forecast period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10717 Competitive Outlook The global banking as a service market is characterized by the presence of several regional and local providers. Some of the key players in the global market are Twilio Inc. (US), Braintree (US), BOKU (US), Coinbase Global Inc., Dwolla (US), Zettle (Sweden), Fidor Bank (Germany), GoCardless (UK), Gemalto (Netherlands), Intuit (US), Square Inc. (US), PayPal (US), Prosper Inc. (US), Solaris Bank (Germany), and Moven (US). Segmentation As per the banking as a service market analysis, the market has been classified based on organization size, type, and application. Based on the organizational size segment, the market for banking as a service has been segmented into small and medium enterprises and large enterprises. Among all, the large enterprise segment is estimated to hold the largest market share during the review time frame. On the basis of type segment, the current market has been segregated into Cloud-based Bank-as-a-Service and API-based Bank-as-a-Service. In terms of the application segment, banking as a service has been divided into NBFC, government, and banks. Of these, the bank segment is projected to generate the highest CAGR and register the largest market share in the research period. The neo-banks is projected to generate the second largest market share as it serves their potential customers. Regional Analysis Regionally, the global banking as a service market has studied various regions like South America, Asia-Pacific, North America, the Middle East Africa, Europe, and the rest of the world. Among all, the European market is estimated to hold the highest CAGR in the review period because of the presence of FinTech companies, the increasing demand for financial services, and the rise in the utilization of advanced technologies in the region. Also, this region is registered to be the fastest-growing market in the analysis period. The European regional market for banking as a service covered some important countries like France, the UK, Italy, Germany and others. All these countries have higher use of digital payment systems, financial services, and online banking, enhancing regional market growth. As per the report of Management International Conference 2019, internet banking is used by approximately 51% of adult Europeans. Also, this percentage is growing continuously year by year. Industry News In May 2021, the prominent digital transformation solutions provider for lending and banking known as Q2 had declared its partnership with Moven. This partnership has aimed to provide digital transformation solutions for the lending and banking sectors. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/banking-as-a-service-market-10717 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report** https //ict268262635.wordpress.com/2022/04/06/voice-assistant-market-major-application-third-party-usage-micro-market-pricing-analysis-and-geographical-analysis-forecast-to-2030/ B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Learning Management System Market By Application (Corporate, Academics), by Deployment (Cloud, On-Premise), by Service (Administration, Performance Management, Content Management, Communication Collaboration) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. 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